Level Up Your Fun
Level Up Your Fun Level Up Your FunJoin the game revolution with our studio! We craft the coolest, wildest, and wackiest games for you. Our team of imaginative masterminds work tirelessly to bring you bold, innovative, and unforgettable gaming experiences. Get ready to escape the mundane and let your imagination run wild with us!
Join the madness in Chop Chop Guys, a wild competition of dim-witted characters racing through a world of zany traps. Lose your head? No problem! You don't need it to reach the finish line! With non-stop action and endless surprises, there's never a dull moment in this game. Are you up for the challenge?
Join The PlaytestJoin the madness in Chop Chop Guys, a wild competition of dim-witted characters racing through a world of zany traps. Lose your head? No problem! You don't need it to reach the finish line! With non-stop action and endless surprises, there's never a dull moment in this game. Are you up for the challenge?
Join The PlaytestWe're hiring
We're hiring We're hiringIf you are a skilled specialist in your field. If you know the value of a release. If you are ready to help your team at any time, day or night. If you want to try to solve problems that no one has been able to handle before you. We need you!
Who are we?
Who are we? Who are we?We're a game development collective working fully remotely from different countries around the world. There are only eleven of us, and all internal processes are very simple and transparent. We don't write reports; we create a product. Currently, we are working on Chop Chop Guys, a multiplayer game for consoles and PC with a clear concept, realistic plan, and budget.
Why us
Why us Why us- We love games. Truly.
- We don't dream of making a world-class project; we are doing it right now.
- We have experience, ambition, and money.
- Yet, we don't have the bureaucracy of big companies.
Our team
Our team Our teamWe're a humble yet hungry group of game makers who are looking to build authentic new experiences at scale. We value ownership, dialogue, and action. We're a fully remote, distributed company. We base our work on transparent relationships within our team, as well as with our players and partners.
Animator
Wroom wroom!
Co-founder, Art Director
Mostly renames folders
DevOps Engineer
Rides in the trunk of a pickup truck
Artist, Level Designer
Knows how to pronounce "Utrechka"
Community Manager
Talking to a ninja
Technical Artist
Scratches the floor
Lead Engineer
Master of interactions
Administrative Director
Potter of the 83rd level
Gameplay & Tools Programmer
Everything will go according to plan
Co-Founder, Studio Head
Chief Entertainment Officer
Gameplay Developer
Owns a wheelbarrow